3/23/10 For this Studio 02 projects I am creating a visualizer using Houdini's CHOPs network that will drive various animations of lights, fluids, and particles. I will be usining midi and .wav inputs from songs to influence different attributes some of which include density, emisson amount, wind speed, turbulence, impact data, ect. I want the setup of this pipe line to be universal for any midi/.wav files so that they can simply be filed in at the top and then simmed and played back. Below are some examples that I have been looking at. These have all come from iTunes visualier but more will follow shortly some of which may include examples of the electric sheep visualizer. Incorporating smoke into this piece is something that I am set on having.
Below are some examples of midi inputs I have been working with. (Left to Right) Midi input straight from the file raw with all the channels exposed; After the Midi has been smothed to a wave with the pitch node and all channels exposed; A single channel exposed with 3 sub channels after being smoothed.
3/25/10
Below from left to right are a few more examples, visualizer MilkDrop; the game Geometry Wars; visualizer ElectricSheep. I am not too fond of this example of ElectricSheep, its not soft enough for me and feels a bit to industrial. There are some aspects of the Geometry Wars that I like specifically the exploading particles and "black hole" type of objects. They could be useful way to recompose the screen for a new part of a song. MilkDrop is another example of the smoke aspect I want to incorporate into my design but have it be a bit more subtle. The following websites are more classic interesting examples of visualizers that I may reference in these links "flock 243" and "flock 244"
Below is a reference video of a version of the ElectricSheep visualizer. I like the way things are formed here out of the pre-existing shapes that blend and fold into one another to be created anew. Also here is a link of a usere on vimeo with interesting noise effects on geometry "Quartz Composer Quaternion Julia GPU Ray Tracer with AO" and "4D Quaternion Julia Ray Tracer". Again these examples are bit too hard and structured for what I want to do but are interesting examples that could have potential else where. These reference examples in the videos are not based off rythms and beats in music so that is something that will differ and will be heavily relied on in my projects.